About Career Hub
A database built for one thing: playing Career Mode.
Why it exists
Every big EA Sports FC site is built around Ultimate Team. Card prices, packs, SBC solutions, market trends — none of which matter in a save. What matters in a save is different: how high can this kid actually go, when does the growth arrive, what is the release clause, and when does the contract run out.
I play Career Mode and I got tired of opening four tabs to answer those questions. So I built the thing I wanted: one page where you filter by budget, age and position, and every player has a profile with his growth season by season and what each rating point costs you.
Where the data comes from
Ratings, potential, market values, wages, release clauses and contract lengths come from public community datasets derived from SoFIFA. Each game version says on screen which dataset and which date, and the same note appears at the bottom of every page on this site.
Two things are not from any dataset, and the site says so wherever they appear. Growth curves — the season-by-season projection on each player page — are this site's own model, built from the player's age and remaining potential. And the growth type label (explosive, early, late…) is inferred from the same two numbers, not read out of the game.
FC 27 is a special case: EA has not published its ratings yet, so that version runs on placeholder players and carries a warning on every screen. The day the official ratings are published, the real data replaces them.
What it costs and what it collects
Nothing, and nothing. There are no ads, no accounts, no signup, no paywall, no affiliate links and no tracking. Your squad plans and comparisons are saved in your own browser and never leave it.
It is a hobby project by one person, not a company, and it is not affiliated with, endorsed by or connected to EA Sports.